Gust of Wind | Sorcery | | This spell costs {2} less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card. | Adam Paquette
3.0 LSV
Mythos of Illuna | Sorcery | | Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." | Seb McKinnon
3.0/4.5 LSV
Mythos of Vadrok | Sorcery | | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. | Seb McKinnon
4.0 LSV
Mythos of Brokkos | Sorcery | | If {U}{B} was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand. | Seb McKinnon
2.5/3.5 LSV