
Bloodfell Caves | Land | | Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}. | Titus Lunter
3.0 LSV

Blossoming Sands | Land | | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Jonas De Ro
3.0 LSV

Dismal Backwater | Land | | Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}. | Eytan Zana
3.0 LSV

Evolving Wilds | Land | | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Jonas De Ro
3.0 LSV

Jungle Hollow | Land | | Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}. | Jonas De Ro
3.0 LSV

Rugged Highlands | Land | | Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}. | Adam Paquette
3.0 LSV

Scoured Barrens | Land | | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Cliff Childs
3.0 LSV

Swiftwater Cliffs | Land | | Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}. | Adam Paquette
3.0 LSV

Thornwood Falls | Land | | Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}. | Adam Paquette
3.0 LSV

Tranquil Cove | Land | | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | Jonas De Ro
3.0 LSV

Wind-Scarred Crag | Land | | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Titus Lunter
3.0 LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Cliff Childs
LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Alayna Danner
LSV

Plains | Basic Land | Plains | ({T}: Add {W}.) | Jesper Ejsing
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Alayna Danner
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Jesper Ejsing
LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Nick Southam
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Alayna Danner
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Jesper Ejsing
LSV

Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Svetlin Velinov
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Alayna Danner
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Jesper Ejsing
LSV

Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Adam Paquette
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Alayna Danner
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Jesper Ejsing
LSV

Forest | Basic Land | Forest | ({T}: Add {G}.) | Yeong-Hao Han
LSV