Shark Typhoon | Enchantment | | Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. | Caio Monteiro
5.0 LSV
Unpredictable Cyclone | Enchantment | | If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling {2} ({2}, Discard this card: Draw a card.) | Noah Bradley
4.0 LSV
Colossification | Enchantment | Aura | Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20. | Johan Grenier
2.0 LSV
Whirlwind of Thought | Enchantment | | Whenever you cast a noncreature spell, draw a card. | Bram Sels
0.0/3.5 LSV
Offspring's Revenge | Enchantment | | At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn. | Daarken
0.0 LSV
Death's Oasis | Enchantment | | Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
{1}, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control. | Grzegorz Rutkowski
0.0 LSV
Titans' Nest | Enchantment | | At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost. | Cliff Childs
0.0 LSV
Song of Creation | Enchantment | | You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand. | Noah Bradley
3.0 LSV