Frondland Felidar | Creature | Cat Beast | Vigilance
Creatures you control with vigilance have "{1}, {T}: Tap target creature." | Steve Prescott
4.0 LSV
Kaheera, the Orphanguard | Legendary Creature | Cat Beast | Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Vigilance
Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. | Ryan Pancoast
4.0 LSV
Keruga, the Macrosage | Legendary Creature | Dinosaur Hippo | Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater. | Dan Scott
5.0 LSV
Umori, the Collector | Legendary Creature | Ooze | Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost {1} less to cast. | Jehan Choo
4.0 LSV
Quartzwood Crasher | Creature | Dinosaur Beast | Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player. | Antonio José Manzanedo
4.5 LSV
Jegantha, the Wellspring | Legendary Creature | Elemental Elk | Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. | Chris Rahn
4.0 LSV
Death's Oasis | Enchantment | | Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
{1}, Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control. | Grzegorz Rutkowski
0.0 LSV
Eerie Ultimatum | Sorcery | | Return any number of permanent cards with different names from your graveyard to the battlefield. | Jason A. Engle
5.0 LSV
Emergent Ultimatum | Sorcery | | Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. | Zack Stella
4.0 LSV
Titans' Nest | Enchantment | | At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost. | Cliff Childs
0.0 LSV
Genesis Ultimatum | Sorcery | | Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. | Jason Rainville
4.0 LSV
Song of Creation | Enchantment | | You may play an additional land on each of your turns.
Whenever you cast a spell, draw two cards.
At the beginning of your end step, discard your hand. | Noah Bradley
3.0 LSV