Mythos of Snapdax | Sorcery | | Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. | Seb McKinnon
2.5/5.0 LSV
Mythos of Illuna | Sorcery | | Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control." | Seb McKinnon
3.0/4.5 LSV
Mythos of Vadrok | Sorcery | | Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated. | Seb McKinnon
4.0 LSV
Inspired Ultimatum | Sorcery | | Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. | Tyler Jacobson
5.0 LSV
Ruinous Ultimatum | Sorcery | | Destroy all nonland permanents your opponents control. | Chase Stone
5.0 LSV
Genesis Ultimatum | Sorcery | | Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. | Jason Rainville
4.0 LSV