
Nurturing Presence | Enchantment | Aura | Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. | Irina Nordsol
1.5 LSV

Twinblade Geist // Twinblade Invocation | Creature // Enchantment | Spirit Warrior // Aura | Double strike
Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. | Tuan Duong Chu
3.0 LSV

Circle of Confinement | Enchantment | | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. | Lorenzo Mastroianni
3.0 LSV

Fear of Death | Enchantment | Aura | Enchant creature
When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. | Anato Finnstark
2.5 LSV

Cradle of Safety | Enchantment | Aura | Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1. | Howard Lyon
2.0 LSV