Wedding Announcement // Wedding Festivity | Enchantment // Enchantment | | At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. // Creatures you control get +1/+1. | Caroline Gariba
4.0 LSV
Nurturing Presence | Enchantment | Aura | Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. | Irina Nordsol
1.5 LSV
Katilda, Dawnhart Martyr // Katilda's Rising Dawn | Legendary Creature // Legendary Enchantment | Spirit Warlock // Aura | Flying, lifelink, protection from Vampires
Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | Manuel Castañón
4.5 LSV
Sigarda's Imprisonment | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block.
{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") | Bryan Sola
3.0 LSV
Sigarda's Summons | Enchantment | | Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. | Nestor Ossandon Leal
0.0/3.5 LSV
Radiant Grace | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. | Campbell White
2.5 LSV
Supernatural Rescue | Enchantment | Aura | This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2. | Anastasia Ovchinnikova
1.0 LSV
Circle of Confinement | Enchantment | | When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. | Lorenzo Mastroianni
3.0 LSV
Hallowed Haunting | Enchantment | | As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." | David Auden Nash
0.0/4.0 LSV
Fear of Death | Enchantment | Aura | Enchant creature
When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. | Anato Finnstark
2.5 LSV
Lantern Bearer // Lanterns' Lift | Creature // Enchantment | Spirit // Aura | Flying
Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) // Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | Zoltan Boros
3.5 LSV
Necroduality | Enchantment | | Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. | Billy Christian
0.0/4.0 LSV
Cradle of Safety | Enchantment | Aura | Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1. | Howard Lyon
2.0 LSV
Dying to Serve | Enchantment | | Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | Steven Belledin
0.0/3.5 LSV
Gift of Fangs | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. | Dominik Mayer
3.0 LSV
Curse of Hospitality | Enchantment | Aura Curse | Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. | Dominik Mayer
3.5 LSV
Stensia Uprising | Enchantment | | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | Dan Scott
3.5 LSV
Dormant Grove | Enchantment | | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. | Kekai Kotaki
3.5 LSV
Glorious Sunrise | Enchantment | | At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life. | Andreas Zafiratos
4.5 LSV
Nature's Embrace | Enchantment | Aura | Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." | Dominik Mayer
1.5 LSV
Crawling Infestation | Enchantment | | At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. | Khurrum
1.0/3.5 LSV
Howling Moon | Enchantment | | At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. | Alessandra Pisano
1.0/3.5 LSV
Laid to Rest | Enchantment | | Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | Colin Boyer
1.0/4.0 LSV
Sheltering Boughs | Enchantment | Aura | Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3. | Anato Finnstark
1.0 LSV