Savior of Ollenbock | Creature | Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. | Aaron J. Riley
4.5 LSV
Faithbound Judge | Creature | Spirit Soldier | Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W} | Svetlin Velinov
4.0 LSV
Cemetery Illuminator | Creature | Spirit | Flying
Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. | Uriah Voth
4.5 LSV
Chandra, Dressed to Kill | Legendary Planeswalker | Chandra | +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." | Viktor Titov
2.5 LSV
Cemetery Prowler | Creature | Wolf | Vigilance
Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. | Daarken
4.0 LSV
Kaya, Geist Hunter | Legendary Planeswalker | Kaya | +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. | Ryan Pancoast
2.5 LSV