![Innistrad: Midnight Hunt: Vampire Socialite](/img/cards/innistrad-midnight-hunt/mid-vampire-socialite-249.jpg)
Vampire Socialite | Creature | Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. | Suzanne Helmigh
4.0 LSV
![Innistrad: Midnight Hunt: Kessig Naturalist](/img/cards/innistrad-midnight-hunt/mid-kessig-naturalist-231.jpg)
Kessig Naturalist | Creature | Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Johan Grenier
3.5 LSV