Sacred Fire | Instant |  | Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Svetlin Velinov
                
                                    3.5 LSV
                        
                    Galvanic Iteration | Instant |  | When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Johann Bodin
                
                                    3.0 LSV
                        
                    Arcane Infusion | Instant |  | Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Felix
                
                                    2.0 LSV
                        
                    Hungry for More | Sorcery |  | Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Bastien L. Deharme
                
                                    2.5 LSV
                        
                    Vampire Socialite | Creature | Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. | Suzanne Helmigh
                
                                    4.0 LSV
                        
                    Kessig Naturalist | Creature | Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Johan Grenier
                
                                    3.5 LSV
                        
                    Unnatural Moonrise | Sorcery |  | It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Ryan Pancoast
                
                                    2.0 LSV