![Innistrad: Midnight Hunt: Dawnhart Wardens](/img/cards/innistrad-midnight-hunt/mid-dawnhart-wardens-216.jpg)
Dawnhart Wardens | Creature | Human Warlock | Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. | Joshua Raphael
3.0 LSV
![Innistrad: Midnight Hunt: Slogurk, the Overslime](/img/cards/innistrad-midnight-hunt/mid-slogurk-the-overslime-242.jpg)
Slogurk, the Overslime | Legendary Creature | Ooze | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
3.0 LSV
![Innistrad: Midnight Hunt: Tovolar, Dire Overlord](/img/cards/innistrad-midnight-hunt/mid-tovolar-dire-overlord-246.jpg)
Tovolar, Dire Overlord | Legendary Creature | Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound | Chris Rahn
4.5 LSV