
Primal Adversary | Creature | Wolf | Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. | Ilse Gort
5.0 LSV

Bounding Wolf | Creature | Wolf | Flash
Reach | Andrea Radeck
2.0 LSV

Bird Admirer | Creature | Human Archer Werewolf | Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Slawomir Maniak
2.5 LSV

Briarbridge Tracker | Creature | Human Scout | Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0. | Mathias Kollros
4.0 LSV

Augur of Autumn | Creature | Human Druid | You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. | Billy Christian
4.0 LSV

Eccentric Farmer | Creature | Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | Tyler Walpole
1.5 LSV

Dawnhart Mentor | Creature | Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. | Fariba Khamseh
3.0 LSV

Hound Tamer | Creature | Human Werewolf | Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
4.0 LSV

Dawnhart Wardens | Creature | Human Warlock | Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. | Joshua Raphael
3.0 LSV

Slogurk, the Overslime | Legendary Creature | Ooze | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
3.0 LSV

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | Legendary Creature // Legendary Creature | Human Werewolf // Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound | Chris Rahn
4.5 LSV