
Primal Adversary | Creature | Wolf | Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. | Ilse Gort
5.0 LSV

Tovolar's Huntmaster | Creature | Human Werewolf | When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Cristi Balanescu
5.0 LSV

Bounding Wolf | Creature | Wolf | Flash
Reach | Andrea Radeck
2.0 LSV

Pestilent Wolf | Creature | Wolf | {2}{G}: Pestilent Wolf gains deathtouch until end of turn. | Oriana Menendez
2.5 LSV

Burly Breaker | Creature | Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Justine Cruz
3.0 LSV

Saryth, the Viper's Fang | Legendary Creature | Human Warlock | Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control. | Igor Kieryluk
4.0 LSV

Bird Admirer | Creature | Human Archer Werewolf | Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Slawomir Maniak
2.5 LSV

Harvesttide Sentry | Creature | Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | Livia Prima
2.5 LSV

Willow Geist | Creature | Treefolk Spirit | Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power. | Ryan Yee
2.0 LSV

Consuming Blob | Creature | Ooze | Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." | Simon Dominic
4.0 LSV

Briarbridge Tracker | Creature | Human Scout | Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0. | Mathias Kollros
4.0 LSV

Outland Liberator | Creature | Human Werewolf | {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
3.0 LSV

Augur of Autumn | Creature | Human Druid | You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. | Billy Christian
4.0 LSV

Eccentric Farmer | Creature | Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | Tyler Walpole
1.5 LSV

Timberland Guide | Creature | Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | Zoltan Boros
3.0 LSV

Contortionist Troupe | Creature | Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. | Jesper Ejsing
3.5 LSV

Tireless Hauler | Creature | Human Werewolf | Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Forrest Imel
3.0 LSV

Dawnhart Rejuvenator | Creature | Human Warlock | When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
{T}: Add one mana of any color. | Darren Tan
3.0 LSV

Deathbonnet Sprout | Creature | Fungus | At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) | Filip Burburan
2.5 LSV

Dawnhart Mentor | Creature | Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. | Fariba Khamseh
3.0 LSV

Hound Tamer | Creature | Human Werewolf | Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
4.0 LSV

Candlelit Cavalry | Creature | Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | Viko Menezes
2.5 LSV

Brood Weaver | Creature | Spider | Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach. | Slawomir Maniak
2.5 LSV

Snarling Wolf | Creature | Wolf | {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | Ilse Gort
2.0 LSV

Dawnhart Wardens | Creature | Human Warlock | Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. | Joshua Raphael
3.0 LSV

Sigarda, Champion of Light | Legendary Creature | Angel | Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Howard Lyon
5.0 LSV

Katilda, Dawnhart Prime | Legendary Creature | Human Warlock | Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | Bryan Sola
4.0 LSV

Rootcoil Creeper | Creature | Plant Horror | {T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. | Iris Compiet
4.0 LSV

Slogurk, the Overslime | Legendary Creature | Ooze | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
3.0 LSV

Old Stickfingers | Legendary Creature | Horror | When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. | Jehan Choo
2.5 LSV

Grizzly Ghoul | Creature | Zombie Bear | Trample
Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. | Vincent Proce
3.0 LSV

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | Legendary Creature // Legendary Creature | Human Werewolf // Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound | Chris Rahn
4.5 LSV

Kessig Naturalist | Creature | Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Johan Grenier
3.5 LSV