Innistrad: Midnight Hunt: Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | Legendary Creature // Legendary Creature | Human Werewolf // Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound | Chris Rahn
4.5 LSV
Innistrad: Midnight Hunt: Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury | Legendary Planeswalker // Legendary Planeswalker | Arlinn // Arlinn | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. // Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. | Anna Steinbauer
5.0 LSV
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