Innistrad: Midnight Hunt: Wrenn and Seven
Wrenn and Seven | Legendary Planeswalker | Wrenn | +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." | Heonhwa Choe
5.0 LSV
Innistrad: Midnight Hunt: Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury | Legendary Planeswalker // Legendary Planeswalker | Arlinn // Arlinn | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. // Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) +2: Add {R}{G}. 0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. | Anna Steinbauer
5.0 LSV
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