
Rune of Sustenance | Enchantment | Aura Rune | Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." | Yeong-Hao Han
2.5 LSV

Spectral Steel | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. | Johannes Voss
2.0 LSV

Rally the Ranks | Enchantment | | As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. | Lie Setiawan
1.0/3.0 LSV

Rune of Flight | Enchantment | Aura Rune | Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." | Yeong-Hao Han
3.0 LSV

Mists of Littjara | Enchantment | Aura | Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0. | Bastien L. Deharme
1.5 LSV

Rune of Mortality | Enchantment | Aura Rune | Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch." | Yeong-Hao Han
2.5 LSV

Withercrown | Enchantment | Aura | Enchant creature
Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature." | Miranda Meeks
1.0 LSV

Rune of Speed | Enchantment | Aura Rune | Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." | Yeong-Hao Han
2.5 LSV

Arachnoform | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type. | Ilse Gort
1.0 LSV

Rune of Might | Enchantment | Aura Rune | Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." | Yeong-Hao Han
3.0 LSV

In Search of Greatness | Enchantment | | At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. | Ilse Gort
1.0 LSV

Path to the World Tree | Enchantment | | When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. | Daniel Ljunggren
1.0/3.5 LSV

Invasion of the Giants | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast. | Jason Felix
2.5 LSV

The Three Seasons | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. | Adam Paquette
1.0 LSV

Arni Slays the Troll | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control. | Simon Dominic
3.5 LSV