
Glittering Frost | Snow Enchantment | Aura | Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. | Lucas Graciano
2.5 LSV

Arachnoform | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type. | Ilse Gort
1.0 LSV

Rune of Might | Enchantment | Aura Rune | Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." | Yeong-Hao Han
3.0 LSV

In Search of Greatness | Enchantment | | At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1. | Ilse Gort
1.0 LSV

Path to the World Tree | Enchantment | | When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. | Daniel Ljunggren
1.0/3.5 LSV

Fall of the Impostor | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls. | Eric Deschamps
3.5 LSV

Battle for Bretagard | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. | Igor Kieryluk
3.5 LSV

The Bears of Littjara | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent. | Randy Gallegos
4.0 LSV

The Three Seasons | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards.
II — Return up to two target snow permanent cards from your graveyard to your hand.
III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries. | Adam Paquette
1.0 LSV

Binding the Old Gods | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn. | Victor Adame Minguez
4.0 LSV

Harald Unites the Elves | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. | Ryan Pancoast
3.0 LSV

Arni Slays the Troll | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control. | Simon Dominic
3.5 LSV

Waking the Trolls | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target land.
II — Put target land card from a graveyard onto the battlefield under your control.
III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference. | Daniel Ljunggren
4.0 LSV