Fade into Antiquity | Sorcery | | Exile target artifact or enchantment. | Muhammad Firdaus
2.5 LSV
Season of Renewal | Instant | | Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand. | Rovina Cai
1.0/2.5 LSV
Bearer of Memory | Enchantment Creature | Human Monk | {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. | Randy Vargas
1.5 LSV
Heir of the Ancient Fang | Creature | Snake Samurai | Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) | Joseph Weston
2.5 LSV
Webspinner Cuff | Artifact Creature | Equipment Spider | Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) | Andrew Mar
2.5 LSV
Historian's Wisdom | Enchantment | Aura | Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1. | Jarel Threat
2.0 LSV
Careful Cultivation | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." | A. M. Sartor
2.5 LSV
Storyweave | Instant | | Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. | Rovina Cai
2.0 LSV
The Dragon-Kami Reborn | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Alix Branwyn
1.5 LSV
Grafted Growth | Enchantment | Aura | Enchant land
When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color." | Piotr Dura
1.5 LSV
Kodama of the West Tree | Legendary Creature | Spirit | Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Daarken
4.0 LSV
Jugan Defends the Temple | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Daniel Ljunggren
5.0 LSV
Gloomshrieker | Enchantment Creature | Cat Beast | Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead. | Fiona Hsieh
3.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV