Archers' Parapet | Creature | Wall | Defender
{1}{B}, {T}: Each opponent loses 1 life. | Wayne Reynolds
Feed the Clan | Instant | | You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater. | Winona Nelson
Highland Game | Creature | Elk | When Highland Game dies, you gain 2 life. | John Severin Brassell
Naturalize | Instant | | Destroy target artifact or enchantment. | James Paick
Savage Punch | Sorcery | | Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. | Wesley Burt
Smoke Teller | Creature | Human Shaman | {1}{U}: Look at target face-down creature. | Min Yum