Grim Haruspex | Creature | Human Wizard | Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card. | Seb McKinnon
                
                        
                    Howl of the Horde | Sorcery |  | When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. | Slawomir Maniak
                
                        
                    Jeskai Ascendancy | Enchantment |  | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | Dan Scott
                
                        
                    Mantis Rider | Creature | Human Monk | Flying, vigilance, haste | Johann Bodin
                
                        
                    Crackling Doom | Instant |  | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. | Yohann Schepacz
                
                        
                    Mardu Ascendancy | Enchantment |  | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. | Jason Chan
                
                        
                    Abzan Ascendancy | Enchantment |  | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. | Mark Winters
                
                        
                    Sultai Ascendancy | Enchantment |  | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Karl Kopinski
                
                        
                    Villainous Wealth | Sorcery |  | Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. | Erica Yang
                
                        
                    Savage Knuckleblade | Creature | Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn. | Chris Rahn
                
                        
                    Temur Ascendancy | Enchantment |  | Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. | Jaime Jones
                
                        
                    Trap Essence | Instant |  | Counter target creature spell. Put two +1/+1 counters on up to one target creature. | Raymond Swanland