Ainok Bond-Kin | Creature | Dog Soldier | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike. | Chris Rahn
                
                        
                    Alabaster Kirin | Creature | Kirin | Flying, vigilance | Igor Kieryluk
                
                        
                    Defiant Strike | Instant |  | Target creature gets +1/+0 until end of turn.
Draw a card. | Anastasia Ovchinnikova
                
                        
                    Erase | Instant |  | Exile target enchantment. | Zack Stella
                
                        
                    Feat of Resistance | Instant |  | Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) | David Gaillet
                
                        
                    Firehoof Cavalry | Creature | Human Berserker | {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. | YW Tang
                
                        
                    Jeskai Student | Creature | Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) | David Gaillet
                
                        
                    Kill Shot | Instant |  | Destroy target attacking creature. | Michael C. Hayes
                
                        
                    Mardu Hateblade | Creature | Human Warrior | {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | Ryan Alexander Lee
                
                        
                    Mardu Hordechief | Creature | Human Warrior | Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token. | Torstein Nordstrand
                
                        
                    Rush of Battle | Sorcery |  | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) | Dan Scott
                
                        
                    Sage-Eye Harrier | Creature | Bird Warrior | Flying
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Chase Stone
                
                        
                    Salt Road Patrol | Creature | Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) | Scott Murphy
                
                        
                    Siegecraft | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+4. | Viktor Titov
                
                        
                    Smite the Monstrous | Instant |  | Destroy target creature with power 4 or greater. | Greg Staples
                
                        
                    War Behemoth | Creature | Beast | Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Zoltan Boros
                
                        
                    Unyielding Krumar | Creature | Orc Warrior | {1}{W}: Unyielding Krumar gains first strike until end of turn. | Viktor Titov
                
                        
                    Leaping Master | Creature | Human Monk | {2}{W}: Leaping Master gains flying until end of turn. | Anastasia Ovchinnikova
                
                        
                    Mardu Warshrieker | Creature | Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. | Yefim Kligerman
                
                        
                    Efreet Weaponmaster | Creature | Efreet Monk | First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Ryan Alexander Lee
                
                        
                    Ponyback Brigade | Creature | Goblin Warrior | When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Mark Zug
                
                        
                    Abzan Guide | Creature | Human Warrior | Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Steve Prescott
                
                        
                    Abzan Banner | Artifact |  | {T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. | Daniel Ljunggren
                
                        
                    Jeskai Banner | Artifact |  | {T}: Add {U}, {R}, or {W}.
{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. | Daniel Ljunggren
                
                        
                    Mardu Banner | Artifact |  | {T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. | Daniel Ljunggren
                
                        
                    Blossoming Sands | Land |  | Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}. | Sam Burley
                
                                    2.5 LSV
                        
                    Scoured Barrens | Land |  | Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}. | Eytan Zana
                
                                    2.5 LSV
                        
                    Tranquil Cove | Land |  | Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}. | John Avon
                
                                    2.5 LSV
                        
                    Wind-Scarred Crag | Land |  | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana
                
                                    2.5 LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Noah Bradley
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Sam Burley
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Florian de Gesincourt
                
                                     LSV