Utter End | Instant | | Exile target nonland permanent. | Mark Winters
Deflecting Palm | Instant | | The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. | Eric Deschamps
Mindswipe | Instant | | Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. | Ryan Alexander Lee
Sagu Mauler | Creature | Beast | Trample, hexproof
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Raymond Swanland
Rakshasa Deathdealer | Creature | Cat Demon | {B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer. | John Severin Brassell
Flying Crane Technique | Instant | | Untap all creatures you control. They gain flying and double strike until end of turn. | Jack Wang
Jeskai Ascendancy | Enchantment | | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | Dan Scott
Mantis Rider | Creature | Human Monk | Flying, vigilance, haste | Johann Bodin
Sage of the Inward Eye | Creature | Djinn Wizard | Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. | Chase Stone
Ankle Shanker | Creature | Goblin Berserker | Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. | Zoltan Boros
Butcher of the Horde | Creature | Demon | Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn. | Karl Kopinski
Crackling Doom | Instant | | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. | Yohann Schepacz
Mardu Ascendancy | Enchantment | | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. | Jason Chan
Abzan Ascendancy | Enchantment | | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. | Mark Winters
Duneblast | Sorcery | | Choose up to one creature. Destroy the rest. | Ryan Alexander Lee
Ivorytusk Fortress | Creature | Elephant | Untap each creature you control with a +1/+1 counter on it during each other player's untap step. | Jasper Sandner
Siege Rhino | Creature | Rhino | Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. | Volkan Baǵa
Kheru Lich Lord | Creature | Zombie Wizard | At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. | Karl Kopinski
Rakshasa Vizier | Creature | Cat Demon | Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier. | Nils Hamm
Sultai Ascendancy | Enchantment | | At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Karl Kopinski
Villainous Wealth | Sorcery | | Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. | Erica Yang
Avalanche Tusker | Creature | Elephant Warrior | Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. | Matt Stewart
Savage Knuckleblade | Creature | Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn. | Chris Rahn
Temur Ascendancy | Enchantment | | Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. | Jaime Jones
Trap Essence | Instant | | Counter target creature spell. Put two +1/+1 counters on up to one target creature. | Raymond Swanland