Firehoof Cavalry | Creature | Human Berserker | {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. | YW Tang
                
                        
                    Leaping Master | Creature | Human Monk | {2}{W}: Leaping Master gains flying until end of turn. | Anastasia Ovchinnikova
                
                        
                    Mardu Warshrieker | Creature | Orc Shaman | Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. | Yefim Kligerman
                
                        
                    Deflecting Palm | Instant |  | The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. | Eric Deschamps
                
                        
                    Highspire Mantis | Creature | Insect | Flying, trample | Igor Kieryluk
                
                        
                    Ride Down | Instant |  | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | Daarken
                
                        
                    Efreet Weaponmaster | Creature | Efreet Monk | First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Ryan Alexander Lee
                
                        
                    Flying Crane Technique | Instant |  | Untap all creatures you control. They gain flying and double strike until end of turn. | Jack Wang
                
                        
                    Jeskai Ascendancy | Enchantment |  | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. | Dan Scott
                
                        
                    Jeskai Charm | Instant |  | Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn. | Mathias Kollros
                
                        
                    Mantis Rider | Creature | Human Monk | Flying, vigilance, haste | Johann Bodin
                
                        
                    Narset, Enlightened Master | Legendary Creature | Human Monk | First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. | Magali Villeneuve
                
                        
                    Sage of the Inward Eye | Creature | Djinn Wizard | Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. | Chase Stone
                
                        
                    Warden of the Eye | Creature | Djinn Wizard | When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. | Howard Lyon
                
                        
                    Ankle Shanker | Creature | Goblin Berserker | Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. | Zoltan Boros
                
                        
                    Butcher of the Horde | Creature | Demon | Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn. | Karl Kopinski
                
                        
                    Crackling Doom | Instant |  | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. | Yohann Schepacz
                
                        
                    Mardu Ascendancy | Enchantment |  | Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. | Jason Chan
                
                        
                    Mardu Charm | Instant |  | Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | Mathias Kollros
                
                        
                    Mardu Roughrider | Creature | Orc Warrior | Whenever Mardu Roughrider attacks, target creature can't block this turn. | Kev Walker
                
                        
                    Ponyback Brigade | Creature | Goblin Warrior | When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) | Mark Zug
                
                        
                    Zurgo Helmsmasher | Legendary Creature | Orc Warrior | Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. | Aleksi Briclot
                
                        
                    Jeskai Banner | Artifact |  | {T}: Add {U}, {R}, or {W}.
{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. | Daniel Ljunggren
                
                        
                    Mardu Banner | Artifact |  | {T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. | Daniel Ljunggren
                
                        
                    Mystic Monastery | Land |  | Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}. | Florian de Gesincourt
                
                                    3.5 LSV
                        
                    Nomad Outpost | Land |  | Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}. | Noah Bradley
                
                                    3.5 LSV
                        
                    Wind-Scarred Crag | Land |  | Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}. | Eytan Zana
                
                                    2.5 LSV