Animist's Awakening | Sorcery | | Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. | Chris Rahn
Gather the Pack | Sorcery | | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | Igor Kieryluk
The Great Aurora | Sorcery | | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. | Sam Burley
Joraga Invocation | Sorcery | | Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | Kieran Yanner
Nissa's Pilgrimage | Sorcery | | Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | Matt Stewart
Nissa's Revelation | Sorcery | | Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. | Izzy
Wild Instincts | Sorcery | | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | Igor Kieryluk