
Healing Hands | Sorcery | | Target player gains 4 life.
Draw a card. | Josu Hernaiz

Kytheon's Tactics | Sorcery | | Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) | Raymond Swanland

Swift Reckoning | Sorcery | | Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature. | Chris Rahn

Tragic Arrogance | Sorcery | | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. | Winona Nelson

Anchor to the Aether | Sorcery | | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Zoltan Boros

Day's Undoing | Sorcery | | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | Jonas De Ro

Displacement Wave | Sorcery | | Return all nonland permanents with mana value X or less to their owners' hands. | Seb McKinnon

Dreadwaters | Sorcery | | Target player mills X cards, where X is the number of lands you control. | Cliff Childs

Talent of the Telepath | Sorcery | | Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one. | Peter Mohrbacher

Dark Petition | Sorcery | | Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}. | Igor Kieryluk

Eyeblight Massacre | Sorcery | | Non-Elf creatures get -2/-2 until end of turn. | Igor Kieryluk

Infinite Obliteration | Sorcery | | Choose a creature card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. | Yeong-Hao Han

Languish | Sorcery | | All creatures get -4/-4 until end of turn. | Jeff Simpson

Macabre Waltz | Sorcery | | Return up to two target creature cards from your graveyard to your hand, then discard a card. | Jim Murray

Necromantic Summons | Sorcery | | Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. | Ryan Yee

Nightsnare | Sorcery | | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. | Min Yum

Read the Bones | Sorcery | | Scry 2, then draw two cards. You lose 2 life. | Lars Grant-West

Reave Soul | Sorcery | | Destroy target creature with power 3 or less. | David Palumbo

Tormented Thoughts | Sorcery | | As an additional cost to cast this spell, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power. | Allen Williams

Act of Treason | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) | Eric Deschamps

Chandra's Ignition | Sorcery | | Target creature you control deals damage equal to its power to each other creature and each opponent. | Eric Deschamps

Demolish | Sorcery | | Destroy target artifact or land. | John Avon

Dragon Fodder | Sorcery | | Create two 1/1 red Goblin creature tokens. | Jaime Jones

Exquisite Firecraft | Sorcery | | Exquisite Firecraft deals 4 damage to any target.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered. | Chase Stone

Lightning Javelin | Sorcery | | Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Seb McKinnon

Magmatic Insight | Sorcery | | As an additional cost to cast this spell, discard a land card.
Draw two cards. | Ryan Barger

Animist's Awakening | Sorcery | | Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. | Chris Rahn

Gather the Pack | Sorcery | | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. | Igor Kieryluk

The Great Aurora | Sorcery | | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. | Sam Burley

Joraga Invocation | Sorcery | | Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. | Kieran Yanner

Nissa's Pilgrimage | Sorcery | | Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. | Matt Stewart

Nissa's Revelation | Sorcery | | Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. | Izzy

Wild Instincts | Sorcery | | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | Igor Kieryluk