March of the Machine: Elesh Norn // The Argent Etchings
Elesh Norn // The Argent Etchings | Legendary Creature // Enchantment | Phyrexian Praetor // Saga | Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). | Magali Villeneuve
5.0 LSV
March of the Machine: Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse | Legendary Enchantment Creature // Legendary Enchantment Creature | God // Phyrexian God | When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) // You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. | Victor Adame Minguez
4.5 LSV
March of the Machine: Urabrask // The Great Work
Urabrask // The Great Work | Legendary Creature // Enchantment | Phyrexian Praetor // Saga | First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | Campbell White
4.0 LSV
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