Invasion of Kaldheim | Battle | Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. | Bryan Sola
2.5 LSV
Invasion of Karsus | Battle | Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker. | Zoltan Boros
3.5 LSV
Rampaging Raptor | Creature | Dinosaur | Trample, haste
{2}{R}: Rampaging Raptor gets +2/+0 until end of turn.
Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. | Denys Tsiperko
4.5 LSV
Redcap Heelslasher | Creature | Goblin Rogue | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
First strike | Alexey Kruglov
3.0 LSV
Scrappy Bruiser | Creature | Raccoon Warrior | Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) | David Auden Nash
1.5 LSV
Stoke the Flames | Instant | | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target. | Liiga Smilshkalne
4.0 LSV
Urabrask // The Great Work | Legendary Creature // Enchantment | Phyrexian Praetor // Saga | First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.
{R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. // (As this Saga enters and after your draw step, add a lore counter.)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | Campbell White
4.0 LSV
War-Trained Slasher | Creature | Wolverine Dinosaur | Menace (This creature can't be blocked except by two or more creatures.)
Whenever War-Trained Slasher attacks a battle, double its power until end of turn. | Francis Tneh
2.5 LSV
Orthion, Hero of Lavabrink | Legendary Creature | Human Soldier | {1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
{6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery. | Aaron Miller
Invasion of Kylem | Battle | Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn. | Johann Bodin
2.5 LSV
Rampaging Geoderm | Creature | Dinosaur Beast | Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. | Randy Vargas
3.5 LSV