March of the Machine: Elesh Norn // The Argent Etchings
Elesh Norn // The Argent Etchings | Legendary Creature // Enchantment | Phyrexian Praetor // Saga | Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}. {2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). | Magali Villeneuve
5.0 LSV
March of the Machine: Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse | Legendary Enchantment Creature // Legendary Enchantment Creature | God // Phyrexian God | When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) // You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. | Victor Adame Minguez
4.5 LSV
March of the Machine: Invasion of Gobakhan // Lightshield Array
Invasion of Gobakhan // Lightshield Array | Battle // Enchantment | Siege // | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. // At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. | Andreas Zafiratos
3.5 LSV
March of the Machine: Invasion of Theros // Ephara, Ever-Sheltering
Invasion of Theros // Ephara, Ever-Sheltering | Battle // Legendary Enchantment Creature | Siege // God | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Theros enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card. | Johan Grenier
1.0 LSV
March of the Machine: Invasion of Tolvada // The Broken Sky
Invasion of Tolvada // The Broken Sky | Battle // Enchantment | Siege // | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tolvada enters, return target nonbattle permanent card from your graveyard to the battlefield. // Creature tokens you control get +1/+0 and have lifelink. At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying. | Henry Peters
4.0 LSV
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