Airtight Alibi | Enchantment | Aura | Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected. | Jeremy Wilson
2 LSV
Case of the Trampled Garden | Enchantment | Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. | Maxime Minard
3 LSV
Undergrowth Recon | Enchantment | | At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. | Ryan Pancoast
LSV