![Murders at Karlov Manor: Agrus Kos, Spirit of Justice](/img/cards/murders-at-karlov-manor/mkm-agrus-kos-spirit-of-justice-184.jpg)
Agrus Kos, Spirit of Justice | Legendary Creature | Spirit Detective | Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) | Jason A. Engle
5 LSV
![Murders at Karlov Manor: Anzrag, the Quake-Mole](/img/cards/murders-at-karlov-manor/mkm-anzrag-the-quake-mole-186.jpg)
Anzrag, the Quake-Mole | Legendary Creature | Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. | Helge C. Balzer
4.5 LSV