The Pride of Hull Clade | Legendary Creature | Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. | Brent Hollowell
2 LSV
Undergrowth Recon | Enchantment | | At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. | Ryan Pancoast
LSV
Trostani, Three Whispers | Legendary Creature | Dryad | {1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn. | Jodie Muir
4 LSV
Vannifar, Evolved Enigma | Legendary Creature | Elf Ooze Wizard | At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control. | Uriah Voth
4 LSV
Urgent Necropsy | Instant | | As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. | Uriah Voth
3 LSV
Anzrag, the Quake-Mole | Legendary Creature | Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. | Helge C. Balzer
4.5 LSV