Steppe Glider | Creature | Elemental | Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. | John Severin Brassell
Cyclone Sire | Creature | Elemental | Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. | Igor Kieryluk
Malakir Soothsayer | Creature | Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. | Greg Opalinski
Press into Service | Sorcery | | Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | Steve Prescott
Embodiment of Insight | Creature | Elemental | Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. | Marco Nelor
Nissa's Judgment | Sorcery | | Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. | Tyler Jacobson
Walker of the Wastes | Creature | Eldrazi | ({C} represents colorless mana.)
Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes. | Joseph Meehan