Hedron Alignment | Enchantment | | Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
{1}{U}: Scry 1. | Craig J Spearing
Oath of Jace | Legendary Enchantment | | When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. | Wesley Burt
Overwhelming Denial | Instant | | Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
This spell can't be countered.
Counter target spell. | Jama Jurabaev
Jori En, Ruin Diver | Legendary Creature | Merfolk Wizard | Whenever you cast your second spell each turn, draw a card. | Igor Kieryluk
Wandering Fumarole | Land | | Wandering Fumarole enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. | Florian de Gesincourt