Archmage's Newt | Creature | Salamander Mount | Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3 | Edgar Sánchez Hidalgo
2 LSV
Duelist of the Mind | Creature | Human Advisor | Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. | Darren Tan
4 LSV
The Key to the Vault | Legendary Artifact | Equipment | Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U} | Leon Tukker
LSV
Satoru, the Infiltrator | Legendary Creature | Human Ninja Rogue | Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. | Heonhwa Choe
3.5 LSV
Malcolm, the Eyes | Legendary Creature | Siren Pirate | Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Dmitry Burmak
4 LSV