Plan the Heist | Sorcery | | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Fariba Khamseh
2.5 LSV
Map the Frontier | Sorcery | | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | Darrell Riche
1 LSV
Rise of the Varmints | Sorcery | | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Ralph Horsley
1/4.0 LSV