![Outlaws of Thunder Junction: Requisition Raid](/img/cards/outlaws-of-thunder-junction/otj-requisition-raid-26.jpg)
Requisition Raid | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. | Viko Menezes
3 LSV
![Outlaws of Thunder Junction: Plan the Heist](/img/cards/outlaws-of-thunder-junction/otj-plan-the-heist-62.jpg)
Plan the Heist | Sorcery | | Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Fariba Khamseh
2.5 LSV
![Outlaws of Thunder Junction: Shifting Grift](/img/cards/outlaws-of-thunder-junction/otj-shifting-grift-66.jpg)
Shifting Grift | Sorcery | | Spree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments. | Marzena Nereida Piwowar
LSV
![Outlaws of Thunder Junction: Binding Negotiation](/img/cards/outlaws-of-thunder-junction/otj-binding-negotiation-78.jpg)
Binding Negotiation | Sorcery | | Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. | Caroline Gariba
2 LSV
![Outlaws of Thunder Junction: Lively Dirge](/img/cards/outlaws-of-thunder-junction/otj-lively-dirge-93.jpg)
Lively Dirge | Sorcery | | Spree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. | Warren Mahy
1.5 LSV
![Outlaws of Thunder Junction: Scorching Shot](/img/cards/outlaws-of-thunder-junction/otj-scorching-shot-145.jpg)
Scorching Shot | Sorcery | | Scorching Shot deals 5 damage to target creature. | Caio Monteiro
3.5 LSV
![Outlaws of Thunder Junction: Take for a Ride](/img/cards/outlaws-of-thunder-junction/otj-take-for-a-ride-148.jpg)
Take for a Ride | Sorcery | | Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. | Artur Treffner
2//3.5 LSV
![Outlaws of Thunder Junction: Full Steam Ahead](/img/cards/outlaws-of-thunder-junction/otj-full-steam-ahead-164.jpg)
Full Steam Ahead | Sorcery | | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." | Inkognit
1.5 LSV
![Outlaws of Thunder Junction: Map the Frontier](/img/cards/outlaws-of-thunder-junction/otj-map-the-frontier-170.jpg)
Map the Frontier | Sorcery | | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | Darrell Riche
1 LSV
![Outlaws of Thunder Junction: Rise of the Varmints](/img/cards/outlaws-of-thunder-junction/otj-rise-of-the-varmints-179.jpg)
Rise of the Varmints | Sorcery | | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Ralph Horsley
1/4.0 LSV
![Outlaws of Thunder Junction: Form a Posse](/img/cards/outlaws-of-thunder-junction/otj-form-a-posse-204.jpg)
Form a Posse | Sorcery | | Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." | J.Lonnee
3 LSV
![Outlaws of Thunder Junction: Make Your Own Luck](/img/cards/outlaws-of-thunder-junction/otj-make-your-own-luck-218.jpg)
Make Your Own Luck | Sorcery | | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | Chris Seaman
2.5 LSV
![Outlaws of Thunder Junction: Badlands Revival](/img/cards/outlaws-of-thunder-junction/otj-badlands-revival-194.jpg)
Badlands Revival | Sorcery | | Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | Carlos Palma Cruchaga
3 LSV