Full Steam Ahead | Sorcery | | Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." | Inkognit
1.5 LSV
Map the Frontier | Sorcery | | Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | Darrell Riche
1 LSV
Rise of the Varmints | Sorcery | | Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) | Ralph Horsley
1/4.0 LSV
Make Your Own Luck | Sorcery | | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | Chris Seaman
2.5 LSV
Badlands Revival | Sorcery | | Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | Carlos Palma Cruchaga
3 LSV