
Scatter to the Winds | Instant | | Counter target spell.
Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) | Raymond Swanland

Crypt Incursion | Instant | | Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. | Svetlin Velinov

Valakut Awakening | Instant | | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. | Campbell White

Clear Shot | Instant | | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | Craig J Spearing

Pulse of Murasa | Instant | | Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. | Matt Stewart

Protect | Instant | | Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger

Wear // Tear | Instant // Instant | | Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Pancoast

Turn | Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger