
Conclave Naturalists | Creature | Dryad | When Conclave Naturalists enters, you may destroy target artifact or enchantment. | Howard Lyon

Nessian Asp | Creature | Snake | Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) | Alex Horley-Orlandelli

Whisperwood Elemental | Creature | Elemental | At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." | Raymond Swanland

Stampeding Elk Herd | Creature | Elk | Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. | Carl Frank

Karametra, God of Harvests | Legendary Enchantment Creature | God | Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle. | Eric Deschamps

Kruphix, God of Horizons | Legendary Enchantment Creature | God | Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead. | Daarken

Xenagos, God of Revels | Legendary Enchantment Creature | God | Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. | Jason Chan

Chromanticore | Enchantment Creature | Manticore | Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. | Min Yum