Gatebreaker Ram | Creature | Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. | Even Amundsen
1.5/4.0 LSV
Steeple Creeper | Creature | Frog Snake | {3}{U}: Steeple Creeper gains flying until end of turn. | Svetlin Velinov
2.5 LSV
Sylvan Brushstrider | Creature | Beast | When Sylvan Brushstrider enters the battlefield, you gain 2 life. | Dan Scott
2.0 LSV
Aeromunculus | Creature | Homunculus Mutant | Flying
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) | Simon Dominic
3.5 LSV
Gyre Engineer | Creature | Vedalken Wizard | {T}: Add {G}{U}. | Anthony Palumbo
3.0 LSV
Gruul Spellbreaker | Creature | Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof. | Zoltan Boros
4.0 LSV
Rubblebelt Runner | Creature | Viashino Warrior | Rubblebelt Runner can't be blocked by creature tokens. | Deruchenko Alexander
2.5 LSV
Rubble Slinger | Creature | Human Warrior | Reach | Livia Prima
2.0 LSV