![Ravnica Allegiance: Dovin's Acuity](/img/cards/ravnica-allegiance/rna-dovin-s-acuity-168.jpg)
Dovin's Acuity | Enchantment | | When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand. | Bastien L. Deharme
3.5 LSV
![Ravnica Allegiance: High Alert](/img/cards/ravnica-allegiance/rna-high-alert-182.jpg)
High Alert | Enchantment | | Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature. | Daarken
0.0/3.0 LSV
![Ravnica Allegiance: Lawmage's Binding](/img/cards/ravnica-allegiance/rna-lawmage-s-binding-190.jpg)
Lawmage's Binding | Enchantment | Aura | Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. | Mark Behm
4.0 LSV
![Ravnica Allegiance: Simic Ascendancy](/img/cards/ravnica-allegiance/rna-simic-ascendancy-207.jpg)
Simic Ascendancy | Enchantment | | {1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. | Izzy
1.5 LSV