Combine Guildmage | Creature | Merfolk Wizard | {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. | Yeong-Hao Han
3.5 LSV
Frilled Mystic | Creature | Elf Lizard Wizard | Flash
When Frilled Mystic enters the battlefield, you may counter target spell. | Randy Vargas
3.5 LSV
Galloping Lizrog | Creature | Frog Lizard | Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. | Lius Lasahido
3.0 LSV
Gyre Engineer | Creature | Vedalken Wizard | {T}: Add {G}{U}. | Anthony Palumbo
3.0 LSV
Sharktocrab | Creature | Shark Octopus Crab | {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | Jehan Choo
4.5 LSV
Incubation | Sorcery | | Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Mike Bierek
2.0 LSV
Sphinx of the Guildpact | Artifact Creature | Sphinx | Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) | Milivoj Ćeran
2.0 LSV