Aquatic Incursion | Enchantment |  | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn. | Jason Rainville
                
                                    2.0 LSV
                        
                    Kumena's Awakening | Enchantment |  | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. | Zack Stella
                
                                    3.5 LSV
                        
                    Path of Discovery | Enchantment |  | Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) | Howard Lyon
                
                                    4.0 LSV
                        
                    Storm the Vault | Legendary Enchantment |  | Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. | Victor Adame Minguez
                
                                    1.0 LSV