Strength of Arms | Instant | | Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. | John Stanko
1.5 LSV
Essence Flux | Instant | | Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. | Seb McKinnon
1.5 LSV
Borrowed Malevolence | Instant | | Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn. | Volkan Baǵa
1.5 LSV
Borrowed Hostility | Instant | | Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn. | Volkan Baǵa
2.0 LSV
Galvanic Bombardment | Instant | | Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. | Campbell White
3.0 LSV
Rush of Adrenaline | Instant | | Target creature gets +2/+1 and gains trample until end of turn. | Chris Rallis
1.5 LSV
Confront the Unknown | Instant | | Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Kev Walker
1.0 LSV