Strength of Arms | Instant | | Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. | John Stanko
Epiphany at the Drownyard | Instant | | Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | Titus Lunter
Essence Flux | Instant | | Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. | Seb McKinnon
Invasive Surgery | Instant | | Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles. | Steven Belledin
Dual Shot | Instant | | Dual Shot deals 1 damage to each of up to two target creatures. | Joseph Meehan
Lightning Axe | Instant | | As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature. | Jason A. Engle
Rush of Adrenaline | Instant | | Target creature gets +2/+1 and gains trample until end of turn. | Chris Rallis
Confront the Unknown | Instant | | Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Kev Walker