Hanweir Militia Captain | Creature | Human Soldier | At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. | David Palumbo
Thalia's Lieutenant | Creature | Human Soldier | When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. | Johannes Voss
Rattlechains | Creature | Spirit | Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash. | Lius Lasahido
Thing in the Ice // Awoken Horror | Creature // Creature | Horror // Kraken Horror | Defender
Thing in the Ice enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. // When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. | Svetlin Velinov
Asylum Visitor | Creature | Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Bastien L. Deharme
Scourge Wolf | Creature | Wolf Horror | First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. | Jama Jurabaev
Deathcap Cultivator | Creature | Human Druid | {T}: Add {B} or {G}.
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. | Karla Ortiz