
Always Watching | Enchantment | | Nontoken creatures you control get +1/+1 and have vigilance. | Chase Stone

Bound by Moonsilver | Enchantment | Aura | Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. | Joseph Meehan

Gryff's Boon | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. | Svetlin Velinov

Hope Against Hope | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike. | David Seguin

Nahiri's Machinations | Enchantment | | At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. | Lake Hurwitz

Vessel of Ephemera | Enchantment | | {2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. | Kieran Yanner

Fleeting Memories | Enchantment | | When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player mills three cards. | Christine Choi

Ghostly Wings | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand. | Josu Hernaiz

Ongoing Investigation | Enchantment | | Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. | Bud Cook

Sleep Paralysis | Enchantment | Aura | Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Josu Hernaiz

Trail of Evidence | Enchantment | | Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Daniel Ljunggren

Vessel of Paramnesia | Enchantment | | {U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card. | Kieran Yanner

Behind the Scenes | Enchantment | | Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
{4}{W}: Creatures you control get +1/+1 until end of turn. | David Gaillet

Call the Bloodline | Enchantment | | {1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn. | Lake Hurwitz

Creeping Dread | Enchantment | | At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) | Anthony Palumbo

Dead Weight | Enchantment | Aura | Enchant creature
Enchanted creature gets -2/-2. | Randy Gallegos
3.5 LSV

Sinister Concoction | Enchantment | | {B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. | Zack Stella

Triskaidekaphobia | Enchantment | | At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life. | Willian Murai

Vessel of Malignity | Enchantment | | {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery. | Kieran Yanner

Harness the Storm | Enchantment | | Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) | Raymond Swanland

Senseless Rage | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Raymond Swanland

Skin Invasion | Enchantment | Aura | Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. | Nils Hamm

Spiteful Motives | Enchantment | Aura | Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike. | Marco Nelor

Stensia Masquerade | Enchantment | | Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Willian Murai

Vessel of Volatility | Enchantment | | {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}. | Kieran Yanner

Autumnal Gloom | Enchantment | | {B}: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. | Jaime Jones

Crawling Sensation | Enchantment | | At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. | Christopher Moeller

Cryptolith Rite | Enchantment | | Creatures you control have "{T}: Add one mana of any color." | Zack Stella

Equestrian Skill | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample. | Zoltan Boros

Howlpack Resurgence | Enchantment | | Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. | Izzy

Ulvenwald Mysteries | Enchantment | | Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. | Greg Opalinski

Vessel of Nascency | Enchantment | | {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. | Kieran Yanner

Weirding Wood | Enchantment | Aura | Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color." | Jung Park

Invocation of Saint Traft | Enchantment | Aura | Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." | Igor Kieryluk

Fevered Visions | Enchantment | | At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player. | Steven Belledin