Light 'Em Up | Sorcery | | Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Light 'Em Up deals 2 damage to target creature or planeswalker. | Tony Foti
3.0 LSV
Riveteers Initiate | Creature | Viashino Citizen | {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. | Svetlin Velinov
2.5 LSV
Antagonize | Instant | | Target creature gets +4/+3 until end of turn. | Gabor Szikszai
2.0 LSV
Jackhammer | Artifact | Equipment | Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | John Severin Brassell
1.5 LSV
Mayhem Patrol | Creature | Devil Warrior | Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) | Johan Grenier
2.5 LSV
Body Dropper | Creature | Devil Warrior | Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) | Jakub Kasper
3.5 LSV
Jetmir's Fixer | Creature | Cat Warrior | {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. | John Thacker
3.0 LSV