Hold for Ransom | Enchantment | Aura | Enchant creature
Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." | Nestor Ossandon Leal
3.0 LSV
Raffine's Guidance | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost. | Rémi Jacquot
1.5 LSV
Witness Protection | Enchantment | Aura | Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) | Dominik Mayer
1.5 LSV
Security Bypass | Enchantment | Aura | Enchant creature
As long as enchanted creature is attacking alone, it can't be blocked.
Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.) | Volkan Baǵa
1.0 LSV
Sticky Fingers | Enchantment | Aura | Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When enchanted creature dies, draw a card. | Mark Behm
3.0 LSV
Most Wanted | Enchantment | Aura | Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens. | Rémi Jacquot
1.5 LSV