Detention Vortex | Enchantment | Aura | Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. | Campbell White
                
                                    1.5 LSV
                        
                    Stonebinder's Familiar | Creature | Spirit Dog | Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. | Sam Rowan
                
                                    1.0/3.0 LSV
                        
                    Clever Lumimancer | Creature | Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. | Lie Setiawan
                
                                    2.5 LSV
                        
                    Symmetry Sage | Creature | Human Wizard | Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. | Jehan Choo
                
                                    2.5 LSV
                        
                    Eyetwitch | Creature | Eye Bat | Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | Karl Kopinski
                
                                    3.0 LSV
                        
                    Hall Monitor | Creature | Lizard Shaman | Haste
{1}{R}, {T}: Target creature can't block this turn. | Forrest Imel
                
                                    3.5 LSV
                        
                    Academic Dispute | Instant |  | Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | Manuel Castañón
                
                                    3.0 LSV
                        
                    Fortifying Draught | Instant |  | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. | Andrey Kuzinskiy
                
                                    2.5 LSV
                        
                    Zephyr Boots | Artifact | Equipment | Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | YW Tang
                
                                    3.5 LSV
                        
                    Team Pennant | Artifact | Equipment | Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3} | Anna Fehr
                
                                    2.5 LSV